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Computing

As Computing underpins today’s modern lifestyle it is essential that all pupils gain the confidence and ability that they need in this subject to prepare them for the challenge of a rapidly developing and changing technological world. At Lingfield Prep our aims in Computing are:

  • to enable children to become responsible, competent, confident and creative users of information and communication technology;
  • to teach children to understand the concept of computer programming and how to use blocks of code to design, write and debug simple programs;
  • to teach children to use technology safely and respectfully and ensure they understand where to go for help and support when they have concerns;
  • to enrich pupils’ learning across the curriculum, and increase enjoyment of their work; and
  • to give children the opportunity to use home/school learning platforms such as Moodle, Mathletics and Purple Mash.
Resources

We have two large Computing suites. All pupils have access to this facility, with each class timetabled for a dedicated session of Computing per week and the freedom to use it additionally if they wish. All classrooms are equipped with an interactive whiteboard and at least 2 class computers. Other resources include 2 sets of 23 iPADs, a number of digital cameras, data loggers, electronic microscopes and audio equipment.


Our Curriculum

We have developed an innovative core curriculum that allows children to learn new skills and apply these across a range of platforms and media. We constantly review and update our curriculum content, hardware and software to reflect best practise. Our core Computing curriculum is split into three areas of study:

1) Computer science

Children in all year groups are taught the basics of computer programming. Younger children use hands on resources such as beebots and probots to begin to understand difficult concepts. This is built on in older year groups and children begin to use Purple Mash and Scratch to develop increasing complex computer games, programs and animations.

2) Internet, communication and e-safety

 E-safety is integral to our Computing curriculum and centres around teaching children how to be responsible and safe, online citizens. Our school uses the SMART acronym (Safe, Meet, Accept, Reliable and Tell) developed by Childnet as the basis for our e-safety rules. All pupils have to sign an e-safety agreement at the beginning of each academic year. Children are given school email accounts from Year 3 and taught how to use these responsibly and safely.

3) Data and multimedia

We are keen to ensure that our pupils are competent in a number of software programs and therefore children are taught and exposed to a range of software and apps. Younger children begin by using the 2simple programs before moving onto Microsoft Office and later on Google Apps, Inkscape, Logo, Scratch, and Flexitree to name a few. Central to the new curriculum is for children to understand how different software packages can work together and so this is built into many of our Computing topics. An example of this would be filming a movie using iMOVIE and then inserting it into a website made on google apps.